AI Insights · Timothy · April 2022
Top 5 Boxing Games Performance in Uruguay for Q1 2022
In Q1 2022, top boxing games in Uruguay showed varied performance across downloads, revenue, and active users. Sensor Tower provides more insights.
In the first quarter of 2022, the top five boxing games in Uruguay exhibited a range of performance metrics in terms of downloads, revenue, and active users. Let's take a closer look at the trends for each game.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS saw a notable increase in weekly downloads early in the quarter, peaking at approximately 4.7K in the week of January 31. However, downloads gradually declined to around 920 by the end of March. Weekly revenue showed some fluctuation, with a peak of $23 in the last week of January, then varying between $1 and $20 before tapering off. Active users similarly peaked at around 4.2K in early February and declined steadily to about 1.4K by the end of the quarter.
Punchy Race: Run & Fight Game from CASUAL AZUR GAMES experienced a gradual decline in weekly downloads, starting from approximately 1.4K at the beginning of January and dropping to 228 by the end of March. Active users followed a similar trend, decreasing from about 3.1K to 951 over the same period. There was no reported revenue for this game during the first quarter.
Level Up Runner by Lion Studios also saw a decline in weekly downloads, from 733 at the end of December to 407 by the end of March. Active users decreased from around 1K to 573 during the quarter. There was no recorded revenue for this game in the first quarter of 2022.
Slap Kings, another game from Lion Studios, had relatively stable weekly downloads early in the quarter, peaking at 688 in the first week of January but then dropping to 127 by the end of March. Weekly revenue saw minor peaks, with $26 in early January and smaller amounts in subsequent weeks. Active users followed a downward trend from approximately 2.1K to 533 by the end of the quarter.
Real Boxing 2 by Vivid Games S.A. showed a fluctuating trend in weekly downloads, starting at 190 in late December and peaking at 605 by the end of March. Weekly revenue remained low, peaking at $15 in late February. Active users increased from 308 at the end of December to 828 by the end of March, showing a positive trend.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.